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 O Ilusionista's PalFX coding

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JozoTheBoogey
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PostSubject: O Ilusionista's PalFX coding   July 27th 2008, 12:17 pm

================================
Efeitos de PalFX - PalFx Effects
================================

Autor: O Ilusionista
Page: http://bmt.mgbr.net
Data: 09/04/2002

Estes efeitos são para serem usados num HitDef, ou seja, o oponente sofre este efeito após ter sido golpeado pelo seu lutador.

Você pode usá-los livremente, mas seria legal se colocasse meu nome em algum lugar :-)

This effect are for be used in HitDef, or either, the opponet suffer this effect after being hitted by your fighter.
You can use they freely, but it would be nice if you put my name somewhere :-)

============================
PalFX de fogo - Fire PalFx:
============================
palfx.time = 40
palfx.add = 240,50,0
palfx.mul = 250,224,120
palfx.sinadd = 110,55,85,10
Palfx.color = 0
palfx.invertall = 1

============================
PalFx de gelo - Ice PalFx:
============================
palfx.time = 40
palfx.add = 0,50,240
palfx.mul = 120,224,150
palfx.sinadd = 85,55,110,10
Palfx.color = 0
palfx.invertall = 1

================================================
PallFx de veneno (verde) - Poison PalFX (green):
================================================
palfx.time = 40
palfx.add = 0,100,50
palfx.mul = 20,120,24
palfx.sinadd = 85,110,55,10
Palfx.color = 0
palfx.invertall = 1

================================================
PallFx de veneno (roxo) - Poison PalFx (purple):
================================================
palfx.time = 40
palfx.add = 100,0,100
palfx.mul = 120,20,124
palfx.sinadd = 85,110,55,10
Palfx.color = 0
palfx.invertall = 1

=================================================
PalFx de choque (azulado) - Shock PalFx (bluish):
=================================================
palfx.time = 40
Palfx.add = 100,100,180
Palfx.sinadd = -80,-80,-80,10
Palfx.color = 0
Palfx.invertall = 1

=====================================================
PalFx de choque (preto e branco) - Shock PalFx (B&W):
=====================================================
palfx.time = 40
Palfx.add = 100,100,100
Palfx.sinadd = -80,-80,-80,10
Palfx.color = 0
Palfx.invertall = 1

===========================
PalFx Evil (vermelho - red)
===========================
palfx.time = 40
Palfx.add = -0,-200,-200
Palfx.sinadd = 40,80,40,10
Palfx.color = 0
Palfx.invertall = 1

===========================
PalFx Evil (roxo - purple):
===========================
palfx.time = 40
Palfx.add = -0,-200,-0
Palfx.sinadd = 40,80,40,10
Palfx.color = 0
Palfx.invertall = 1

====================================================

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blackchaos
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Location : London,England
Registration date : 2008-07-23

PostSubject: Re: O Ilusionista's PalFX coding   July 27th 2008, 4:26 pm

also in fighter factory you have a palfx viewer.......in the constants file click the FX button under the scissors, and you can view what certain values look like on your character and even add pulse(sinadd)
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Sonikku
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Registration date : 2008-07-27

PostSubject: Re: O Ilusionista's PalFX coding   July 29th 2008, 7:34 pm

so i can use this if i shoot a fireball and when it hits theyall turn red D:???


---------------------------------------EDIT----------------------------------------------------------

kthx it works lol!
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JozoTheBoogey
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PostSubject: Re: O Ilusionista's PalFX coding   July 29th 2008, 8:29 pm

Sonikku wrote:
so i can use this if i shoot a fireball and when it hits theyall turn red D:???


---------------------------------------EDIT----------------------------------------------------------

kthx it works lol!
It's written, can't you read? I have tested them, they work!

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Sonikku
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PostSubject: Re: O Ilusionista's PalFX coding   August 2nd 2008, 5:39 am

am sorry Very Happy lmao
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