joshfeet Member
Number of posts : 55 Age : 43 Location : my house Registration date : 2008-07-28
| Subject: walking August 23rd 2008, 1:51 pm | |
| im making a character that walks diffferently and i want him to freeze for on frame is that possible | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: walking August 23rd 2008, 6:55 pm | |
| to freeze on a particular frame use PosFreeze or Pause sctrl.
or you could just change the time for a certain frame in the animations, like make it higher than the others
but triggers for the sctrls above would be animelem = then the frame you want to feeze him on | |
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joshfeet Member
Number of posts : 55 Age : 43 Location : my house Registration date : 2008-07-28
| Subject: Re: walking August 23rd 2008, 7:30 pm | |
| - blackchaos wrote:
- to freeze on a particular frame use PosFreeze or Pause sctrl.
or you could just change the time for a certain frame in the animations, like make it higher than the others
but triggers for the sctrls above would be animelem = then the frame you want to feeze him on i tried to raise the tim on the anim but the frame would slide for a few seconds | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: walking August 23rd 2008, 7:54 pm | |
| slide? are you using velset or something? | |
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joshfeet Member
Number of posts : 55 Age : 43 Location : my house Registration date : 2008-07-28
| Subject: Re: walking August 23rd 2008, 8:01 pm | |
| - blackchaos wrote:
- slide? are you using velset or something?
no its his walk lol | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: walking August 23rd 2008, 8:53 pm | |
| oh i see what ya mean lol soz busy coding my moves not concentrating lol.
ok so lets cheat
[State 0, SuperPause] type = SuperPause trigger1 = animelem=3;the frame you want.... time = 10 ;time to pause for mess around with it anim = 999999 ;this is so no super spark plays sound = S10,0 pos = -500,500 ;just in case a spark exists it wont show it lol darken = 0 ; dont want the screen to darken unhittable = 0 ;so your not invincible
use a superpause, make sure you add this to the common1.cns file because we need to override it.
if you havent got a common1.cns file, go into the mugen data folder, and copy the file and paste into your character folder and itll be in the cnswhen you load up FF as a seperate tab.
then paste this code into state 20 in the common.cns file(dont forget to ammend it to your needs) | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: walking August 23rd 2008, 8:53 pm | |
| p.s ive tried this out for a normal special move and it works so no reason why it shouldnt now pps hang on gotta give you more code, plus remove the sound line add a triggerall above the trigger1 to equal anim = 20 that way it wont pause during walk back | |
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