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 dissapearence

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joshfeet
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Number of posts : 55
Age : 37
Location : my house
Registration date : 2008-07-28

PostSubject: dissapearence   August 25th 2008, 3:31 am

i want player 2 to dissapear for a certain amount of time how would i do this
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Sonikku
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Number of posts : 8
Age : 25
Registration date : 2008-07-27

PostSubject: Re: dissapearence   August 31st 2008, 12:31 pm

use a blank frame :/ lolz xD in the sprite animation you just add the blank frame by clicking the green arrow directly under the magnefying glass like so

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blackchaos
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Number of posts : 137
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Location : London,England
Registration date : 2008-07-23

PostSubject: Re: dissapearence   August 31st 2008, 2:41 pm

he said p2 not p1........

put p2 in a custom state, then in the custom state, use assertspecial, and flag as invisible.


then fill the line time =


dont forget to add p2stateno in the hitdef


eg: p2stateno = 9999


then you have to code a new state for p2(custom state)


[statedef 9999]
type = blah
movetype = ;if p2 is getting hit then add H
physics = blah


[state 9999]
type = assertspecial
trigger =
flag = invisible
then fill the rest out
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