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 Help with some sprites

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JozoTheBoogey
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PostSubject: Help with some sprites   September 7th 2008, 6:00 pm

THIS...

INTO THIS...


Help please... How can I make my Reppuken like Holy Ryu's?

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Devil
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PostSubject: Re: Help with some sprites   September 8th 2008, 1:51 am

Have the trans on it to A or A1
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JozoTheBoogey
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PostSubject: Re: Help with some sprites   September 8th 2008, 11:31 am

trans? what do you mean?

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PostSubject: Re: Help with some sprites   September 8th 2008, 1:25 pm

Like this

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JozoTheBoogey
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PostSubject: Re: Help with some sprites   September 8th 2008, 4:44 pm

wtf? And I didn' knew what is it, lol thanks for help Devil

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Devil
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PostSubject: Re: Help with some sprites   September 9th 2008, 1:43 am

no porblem
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JozoTheBoogey
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PostSubject: Re: Help with some sprites   September 9th 2008, 2:23 am

Here is another question. How can I make the explodes apear on the character not behind it, like super sparks on superpause

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Devil
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PostSubject: Re: Help with some sprites   September 9th 2008, 2:54 am

I think it would be like this

[State whatever it is, whatever it is]
type = explod
trigger1 = any
anim = any
postype = p1
pos = ?,?
supermovetime = whatever it is
sprpriority = 3
ownpal = 1
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JozoTheBoogey
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PostSubject: Re: Help with some sprites   September 26th 2008, 12:46 pm

thanks, what does makes the explode apear on the character? what do you add?

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PostSubject: Re: Help with some sprites   September 26th 2008, 11:20 pm

You mean on him?
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JozoTheBoogey
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PostSubject: Re: Help with some sprites   September 27th 2008, 6:42 pm

yes

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PostSubject: Re: Help with some sprites   September 27th 2008, 7:44 pm

[State ?, ?]
type = explod
trigger1 = ?
anim = ?
postype = p1
sprpriority =3
removetime =?
pos = 0,0
first in the cns side find and click on a ruler and you can change anims to get the pos of it
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