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 Multiple projectiles

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tbone559
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PostSubject: Multiple projectiles   September 9th 2008, 3:35 am

i know how to do it......but is there an easier way for making multiple projectiles.....
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JozoTheBoogey
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PostSubject: Re: Multiple projectiles   September 9th 2008, 12:50 pm

No, I don't think so. How do you make it?

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tbone559
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PostSubject: Re: Multiple projectiles   September 10th 2008, 4:37 am

JozoTheBoogey wrote:
No, I don't think so. How do you make it?

well, this is how i do it,

first i make the animations you know, make the guy move like he is shooting out a lot of projectiles. and i also do the little things like fix the projectiles up.

then i just go to the constants and add new projectile, but in the hitdef just make sure that for every "trigger" u have the animelem to be set to the animations or frames that the guy is shooting out the projectiles. kinda hard to explain. so here


like this....

trigger1= animelem=1
trigger2= animelem=5
trigger3= animelem=9

cuz on frames 1,5, and 9 he will shoot out the projectile. haven't done this in a while
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JozoTheBoogey
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PostSubject: Re: Multiple projectiles   September 10th 2008, 11:01 am

That's the usual way to make a multiple projectiles... I don't know other way, it looks this one is the only one

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tbone559
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PostSubject: Re: Multiple projectiles   September 11th 2008, 4:54 am

i'll show u a vid of the SNK kfm doing some multiple projectiles later on as soon as i record it. I think it's pretty cool, been workin on it for about two weeks now.
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JozoTheBoogey
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PostSubject: Re: Multiple projectiles   September 11th 2008, 10:33 am

Why don't you check his cns file and see hows is it coded.

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tbone559
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PostSubject: Re: Multiple projectiles   September 12th 2008, 3:24 am

i do check it.
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PostSubject: Re: Multiple projectiles   September 13th 2008, 5:31 am

here is the vid also posted in the "projects" section

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