MUGEN OUTLAWS
Would you like to react to this message? Create an account in a few clicks or log in to continue.
MUGEN OUTLAWS

FUCK THE MUGEN COPS, WE ARE THE OUTLAWS
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 AssertSpecial

Go down 
AuthorMessage
blackchaos
Administrator
blackchaos


Number of posts : 137
Age : 41
Location : London,England
Registration date : 2008-07-23

AssertSpecial Empty
PostSubject: AssertSpecial   AssertSpecial EmptyJuly 27th 2008, 5:20 pm

[State 1000, AssertSpecial]
type = AssertSpecial
;trigger1 = 1 ;if you want it constantly through the move, or your own trigger

you can only have 3 flags per assert special ill explain all flags

;flag = intro ;tells mugen its an intro
;flag2 = invisible ;makes p1 invisible
;flag3 = roundnotover ;doesnt end the round
;-----------------------
;flag = nobardisplay ;removes lifebars
;flag = noBG ;removes background to make it black
;flag = noFG ;removes foreground
;flag = nostandguard ;doesnt allow standing guard
;flag = nocrouchguard ;doesnt allow crouching guard
;flag = noairguard ;doesnt allow air guard
;flag = noautoturn ;dismisses p2 ability to auto turn if not facing
;flag = nojugglecheck ;infinite juggle
;flag = nokosnd ;no ko sound
;flag = nokoslow ;stops the ko slow mo speed when you win
;flag = noshadow ;removes shadows, eg from helper projectiles
;flag = globalnoshadow; removes all shadows even p1 and p2
;flag = nomusic ;removes background music
;flag = nowalk ;disbles walking
;flag = timerfreeze ;freezes timer (clock inbetween lifebar)
;flag = unguardable ;makes the move unguardable



to use say nostandguard
nokosound
nokoslow

the correct syntax(code) is

flag = nostandguard
flag2 = nokosound
flag3 = nokoslow
Back to top Go down
 
AssertSpecial
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
MUGEN OUTLAWS :: Help :: M.U.G.E.N Development Help :: Code Library-
Jump to: