this is something to mess around with for fun
[State 200, LifeAdd]
type = LifeAdd
trigger1 = movecontact
value = -1000 ;a full life bar removed from p1
kill = 1 ;makes sure it can kill even if p1 has 10 on his life left and you choose to remove 10 it will kill him
ignorehitpause =1 ;ignores the move pause
add this to your characters light punch or anymove it means when the move makes contact it kills you instead lol
on a serious note you can use this for removing life if you have a suicide move like Dan from SF (unsure of the name) and it removes 999 of his life and doesnt kill him so make it kill = 0
this is use full for walking over a grenade you threw,
value = -30 would remove 30/1000 points off your life bar, which is no more than a light punch or kick