| Make Projectile hit multiple times | |
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Dr. Your Mom Member
Number of posts : 221 Location : Riverside,California Registration date : 2008-07-31
| Subject: Make Projectile hit multiple times August 4th 2008, 8:04 pm | |
| i got a projectile special for my mugen character and i want him to shoot something that wont go away till it is of screen. when i finished the projectile, it hits the opponent and disappears. i want it to hit the opponent multiple times till the projectile is off screen.
Can Anyone help me? | |
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JozoTheBoogey MO Founder
Number of posts : 396 Age : 33 Location : Bosnia & Herzegowina Registration date : 2008-07-08
| Subject: Re: Make Projectile hit multiple times August 4th 2008, 8:21 pm | |
| - Dr. Your Mom wrote:
- i got a projectile special for my mugen character and i want him to shoot something that wont go away till it is of screen. when i finished the projectile, it hits the opponent and disappears. i want it to hit the opponent multiple times till the projectile is off screen.
Can Anyone help me? You want a projectile that hits the enemy much more the once and that he doesn't disapears, you want that he goes out the screen right? Well you can't do that with your projectile, as I know helper is required but I don't how to use one. Check the Code Library, Darren (moderator) posted a code for a helper, go and check it. | |
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Dr. Your Mom Member
Number of posts : 221 Location : Riverside,California Registration date : 2008-07-31
| Subject: Re: Make Projectile hit multiple times August 4th 2008, 9:31 pm | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: Make Projectile hit multiple times August 5th 2008, 10:22 pm | |
| yea it can be done with a standard projectile code.
in the projectile code, type projhits = then the number of how many times you want it to hit.
adjust pausetime = in the projectile code also, to determine the speed of the hits,
eg: pausetime = 3,13 13 is how long p2 gets stunned for on each hit, 3 is the speed of the projectile hits pause. | |
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Dr. Your Mom Member
Number of posts : 221 Location : Riverside,California Registration date : 2008-07-31
| Subject: Re: Make Projectile hit multiple times August 5th 2008, 10:26 pm | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: Make Projectile hit multiple times August 5th 2008, 11:04 pm | |
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JozoTheBoogey MO Founder
Number of posts : 396 Age : 33 Location : Bosnia & Herzegowina Registration date : 2008-07-08
| Subject: Re: Make Projectile hit multiple times August 6th 2008, 11:00 am | |
| - blackchaos wrote:
- no problem
how can you make the move go fwd still if his get hits, I saw Evil Ken shinhaodoken does it | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: Make Projectile hit multiple times August 6th 2008, 3:16 pm | |
| have you got a link to the move because i havent seen it | |
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JozoTheBoogey MO Founder
Number of posts : 396 Age : 33 Location : Bosnia & Herzegowina Registration date : 2008-07-08
| Subject: Re: Make Projectile hit multiple times August 7th 2008, 1:41 am | |
| - blackchaos wrote:
- have you got a link to the move because i havent seen it
No, or Vyn's SF3 Evil Ryu's haodoken (you can charge it up, F,DF,D,DB,B,x) | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: Make Projectile hit multiple times August 7th 2008, 9:35 pm | |
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fer619 Member
Number of posts : 72 Age : 42 Location : Guadalajara, Mexico Registration date : 2008-07-14
| Subject: Re: Make Projectile hit multiple times August 14th 2008, 8:48 pm | |
| - blackchaos wrote:
- yea it can be done with a standard projectile code.
in the projectile code, type projhits = then the number of how many times you want it to hit.
adjust pausetime = in the projectile code also, to determine the speed of the hits,
eg: pausetime = 3,13 13 is how long p2 gets stunned for on each hit, 3 is the speed of the projectile hits pause. what if i'm using a hitdef code instead of a projectile code? | |
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blackchaos Administrator
Number of posts : 137 Age : 41 Location : London,England Registration date : 2008-07-23
| Subject: Re: Make Projectile hit multiple times August 15th 2008, 1:21 am | |
| just change type from type = projectile instead of type = hitdef, add add the correct projectile parameters.
attr = S,SP | |
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fer619 Member
Number of posts : 72 Age : 42 Location : Guadalajara, Mexico Registration date : 2008-07-14
| Subject: Re: Make Projectile hit multiple times August 15th 2008, 9:00 pm | |
| thanks, i managed to get my attack to hit multiple times now | |
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| Subject: Re: Make Projectile hit multiple times | |
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| Make Projectile hit multiple times | |
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